I have started UV Mapping certain objects such as drawers that are going to be in one of our scenes.
I managed to succesfully divide all the faces of the drawers and make a very tidy UV map that will make texturing much easier.
On top of all this, we also received feedback from the tutors about our storyboard and we have decided to go with a hospital room in our final scene instead of the little girls bedroom where she will finally pass away. We had already started modelling the bedroom so we had to redesign the bed and a few other objects to turn the bedroom into a legitimate hospital room.
I searched for a few references on hospital beds before attempting to model it and it turned out really well.
We also spent most of the day redesigning trees and various objects that will appear in her imaginary world. We didn't have a cohesive style that would reflect our story and the little girl in it so we drew up many concepts of different trees, going through the stage of eliminating the worst ones, adding colour to ones we like, then 3D modelling them to get a fair idea of what they will look like and how they would feel in comparison to the rest of our scene. We finally settled on a really unique design that reflects the little girls imagination and how she might envision such trees.
On top of all this, Jitesh and I have also started working on animating the flowers and objects to make them appear out of nowhere in our scene. This involved getting a lot of feedback from one of the tutors on how to use deformers and blinn shapes to get our desired animation without stretching the textures and creating a very natural look to the animation.
Busybusy.


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